SliderBomb
Slide, blast, solve.
The block doesn't stop where you want. It slides until it hits something. A pure logic puzzle: no timer, no lives, no luck.
Screenshots
Every move slides until it hits
Bombs open the path β or close it
Ice, conveyors, teleports and doors
11,540 levels, from tutorial to challenge
One Rule
Push a block and it travels until it meets an obstacle. That's the whole rule β walls become footholds and pits become shortcuts.
Bombs With Consequences
Cross-blast bombs open the path you needed, or destroy the one you were counting on. Placement is half the problem.
New Mechanics, One at a Time
Ice that won't let you stop, conveyors, springs, teleports, doors and buttons. Each one debuts with a guided demo before the levels build on it.
No Timers, No Lives
Unlimited undo, plays offline, no account. Fail as often as you like β failing here is how you think.